18 Feb 13
WIP….Beast 09 Part 5
Beast is finally finished.
I’m going to step through the basic painting process to help everyone
see what I did.
Paints: Reaper (R) Vallejo (V) Games Workshop (GW) Privateer Press (PP)
Whites;
PP Menoth White
V Sepia Shade
PP Jackbone
PP Menoth Highlight
Reds;
GW 50/50 mix of Mechrite Red & Caithan Brown
GW Baal Red Wash
R Blood Red
R Bright Red
R Phoenix Red
Greens;
R Olive Shadow
GW Thraka Green Wash
V German Field Green
V Russian Uniform
V Green Grey
Metalics;
Silver – R Blackened Steel & R Tarnished Steel
Gold - R Old Bronze & R Tarnished Brass
To begin, I use a white painting technique I found
on Hand Cannon Online. This is a great
tutorial that allows you to paint whit without actually using white. This is by far the longest and hardest step
of painting the whole model since white is the predominate color. I used
a 60/40 mix of PP Menoth White and medium to build up a nice smooth base. Over a black primer, this will take 3-4 good
coats to get the desired finish. You don’t
want this to be too thick because it will cause clumping and give your paint an
uneven look.
After that is finished and dried thoroughly, use a
50/50 V Sepia wash and water mixture over base paint. This wash is done to smooth out the base coat
and will also serve as a guild for the shadow layer coming up next.
The shadow layers are created using as mixture of
two parts of your base coat mixture with a drop of PP Jackbone and another drop
of medium to give it a consistency between pain and a glaze. I begin to layer the shadows with this thinned
out mixture building it up till a get the look I’m wanting. This step may take several layers depending
on how thin your paint mixture is, but I feel that when you’re blending thinner
is better than and taking your time will achieve the look you want.
Once you achieve the shadow, it’s time to start applying
the highlights. Again using your PP
Menoth White base mixture, add a drop of PP Menoth Highlight and a drop of
medium to the mix. The highlights are done in the same manner as
the shadow. Using the Sepia wash as a
guide, slowly build up your layers of highlight until you reach the desired
effect.
After all the white highlights and shadows are
applied, again add a 50/50 V Sepia wash and water mixture over the whited areas
to smooth any rough transition areas between the layers.
The next step is to begin the red. Normally when I paint a warjack, I lay down a
good smooth base coat, layer on a good wash, the dry brush up the
highlights. However, since I want beast
to be to be a show piece model, I’ll be using wet blending to get the red and
green up to the desired look.
I start with a 50/50 mixture of GW Mechrite Red
& Caithan Brown. This goes on straight
without a medium additive. I have found
that the foundation paints from GW usually take two good layers to get them
smooth. After this, I add a GW Baal red
wash. This gives a smooth deep red coat
from which we’ll build on. After the
wash dries, I begin adding highlights.
First is a 50/50 mixture of R Blood Red and medium. Again since I’m using wet blending here, I want
to keep this layer thin, once I reach the desired effect, I add a drop of r
Bright Red and another drop of medium, followed by a drop of R Phoenix Red and another
drop of medium. The trick here is a get
the red paint to look looking vibrant without going orange.
The green layers are done the same way as the red. While I want to do Beast 09 close to the
cannon color scheme, I also have a 5th Border Legion theme
going. So I replace all the black areas
in the cannon scheme with green. I start with a base coat of R Olive Shadow thinned
with a 3/1 medium mixture. After this
coat is on and smooth, I then added GW Thraka Green wash. After that it’s just a matter of wet blending
the V German Field Green and V Russian Uniform to the desired consistency.
It’s now on to the metallic areas of the
model. The V Neutral Grey applied
earlier serves as a great base and guide to adding R Blackened Steel. This is applied in one smooth coat. Afterwards, I use a ink wash mixture found in
No Quarter #1 which mixes blue and brown ink.
This gives silver areas a nice polished look. I thin add some basic line heights with the R
Tarnished Steel.
Gold areas are built up using R old Bronze right
over the brown areas. I thin add a thinned
brown and red ink mixture and then line highlight with R Tarnished Brass.
Once all the main areas of the model are complete,
I then needed to weather it. As you
remember when I began this project I laid down some rust and metallic damages
areas to various parts of the model and then over laid these with liquid
mask. Now that the painting of the
carapace is complete, I use a toothpick and carefully scrape away the liquid
mask revealing the damaged areas. I now
use the same red/brown ink mixture I used on my gold to smooth the transition
areas between the damaged and painted areas.
I also at this point add MIG Light Rust Effects to
all the silver areas on the model. After
all, this monster has been in the field for some time. I then add some weathering powders to the
legs, arms, and underside of the carapace to give an even further cohesive look.
The last part of this model to paint is the ice on the
axe. This is also the part of the model
I’ve been dreading most. I begin by
laying down a smooth coat of Game Color Ice Blue. I then gave this a 1/3 mixture of blue ink to
water wash. I added a drop of Game Color
White Primer to the Ice Blue and layered and then continued to add white primer
until I achieved a white icy look to the axe.
That was a lot of work. All told, I put about 15 hours on work into
this model but I’m very happy with the end result.
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